Feature overview
Recording setup
Managing & Previewing
Processing & Editing
Integrations & Exporting
Feature highlights
Record with high-quality depth cameras
ScannedReality Studio supports Orbbec Femto Bolt and Microsoft Azure Kinect. These deliver some of the best depth image quality on the market.
Together with 4K color cameras, this makes them well-suited for high-quality volumetric video recording. ScannedReality Studio can record all cameras at full resolution, and even few cameras can achieve good results.
Calibrate within minutes
Use from one up to many calibration patterns in order to calibrate your stage in the way that fits your workflow best. Using many calibration patterns gets the most out of each calibration image.
Take images rapidly with remote control, compatible with all mobile devices with a modern web browser.
Take advantage of the XRV volumetric video codec
Video stabilization uses a constant mesh topology and texture map for subsets of video frames, allowing for efficient compression.
Motion tracking reconstructs the motion in-between video frames, allowing for fluid playback at high frame rates.
Optimized playback plugins can render XRV videos even on less powerful standalone XR headsets.
Integrate your videos with ease
ScannedReality maintains easy-to-use plugins for efficiently integrating volumetric videos in the Unity1 and Unreal2 engines.
A JavaScript module is available for playback on the web, optionally with WebXR.
Videos can be exported as mesh sequences in standard formats (GLB, PLY, OBJ), which are compatible with Arcturus HoloEdit2.
Sample meshes may be downloaded here (GLTF 2.0 format, 11.4 MB).
Get ScannedReality Studio
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1ScannedReality and ScannedReality's plugin for Unity engine are not sponsored by or affiliated with Unity Technologies or its affiliates. "Unity" is a trademark or registered trademark of Unity Technologies or its affiliates in the U.S. and elsewhere.
2Foreign trademarks are solely mentioned to indicate compatibility. No affiliation with or endorsement of ScannedReality by other companies is implied. All trademarks are properties of their respective owners.